Star Trek Online Open Beta Impressions
From the day I first heard they were going to do a Star Trek-based MMO, I knew two things: firstly, that whoever dared attempt such a thing was extremely brave; and secondly, that I would almost certainly be plunking down my cash to see how it came out. Because, let’s face it: while I’ve gone through periods of denial, debunking, and disenchantment, I am, at heart, still a Trekkie1.
What I did not know was whether it would actually be good, meaning both a fun MMO to play, and decent Star Trek lore.
And now? I’m afraid I still don’t know. Not for sure. There’s a lot of potential here. I’m having a lot of fun with it, and I’m definitely still rooting for it. I’m subscribing when the release comes up in a couple of weeks.
But the game shows signs of not having quite enough resources spent on its development, which means that I don’t think it will truly be release-quality on release day. Of course, these days, nothing is. It doesn’t bother me, personally, but I know it will turn off a lot of people, which could affect the long-term viability of the game.
- No, not Trekker. I’m sorry. Trekker is someone who trudges miles and miles to get from point A to point B, that is, someone who actually treks. Except, of course, that “trek” is not a verb, but a noun, but leave that aside. I don’t give a damn about the bizarre fannish politics of it all. I’m a Trekkie. Cope with it. ↩