Star Trek Online–Second Impressions

Feb 03 2010 Published by Uncle Mikey under First Impressions,Star Trek: Online

[This was begun before the release; hence the now slightly outdated time reference]

With the release of Star Trek Online due tomorrow, we’re currently working through the Head Start period. This is the second phase of “bonus” time for pre-order cusotmers, the first being the Open Beta period that ended on 26 January.

The good news is that I’ve found a great deal about the general user experience has improved significantly. Controls work more smoothly, and rarely fail to work when expected.  The GUI has been cleaned up and streamlined a bit, to good effect. I haven’t once materialized on a planet as a starship, or in space as a person, since toward the end of the Beta. I’ve seen far less rubber-banding and other such network and server lag effects.

The bad news is that the game is still not as polished as it really should be with general release less than 24 hours away. The other bad news is that there’s still whole areas of potential Star Trek content that are either missing or just not done in a convincing way.

That said, I plan to keep on playing, as much to see how it evolves as anything else. Read on for more details after the jump.

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Star Trek Online Open Beta Impressions

Jan 19 2010 Published by Uncle Mikey under First Impressions,Star Trek: Online

From the day I first heard they were going to do a Star Trek-based MMO, I knew two things: firstly, that whoever dared attempt such a thing was extremely brave; and secondly, that I would almost certainly be plunking down my cash to see how it came out. Because, let’s face it: while I’ve gone through periods of denial, debunking, and disenchantment, I am, at heart, still a Trekkie1.

What I did not know was whether it would actually be good, meaning both a fun MMO to play, and decent Star Trek lore.

And now? I’m afraid I still don’t know. Not for sure. There’s a lot of potential here. I’m having a lot of fun with it, and I’m definitely  still rooting for it. I’m subscribing when the release comes up in a couple of weeks.

But the game shows signs of not having quite enough resources spent on its development, which means that I don’t think it will truly be release-quality on release day. Of course, these days, nothing is. It doesn’t bother me, personally, but I know it will turn off a lot of people, which could affect the long-term viability of the game.

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  1. No, not Trekker. I’m sorry. Trekker is someone who trudges miles and miles to get from point A to point B, that is, someone who actually treks. Except, of course, that “trek” is not a verb, but a noun, but leave that aside. I don’t give a damn about the bizarre fannish politics of it all. I’m a Trekkie. Cope with it.

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